Assassin's Creed Unity cannot be played until today.  It's one of the worst installments of the series for a reason

I am a huge fan of the Assassin’s Creed series. Surprisingly, the new trilogy, in which Laila Hassan plays the first violin, attracted me, because I spent dozens of hours on Origins, Odyssey and Valhalla. In recent production, the counter exceeded the value of “100”, which is pretty cool to me. However, now I decided to go back to the previous parts of the Ubisoft brand.

Assassin’s Creed: Unity and Assassin’s Creed: Syndicate are two killers that, in my opinion, have always been in No Man’s Land. Here we have the Knights Templar, but it’s hard to find the items that marked the Ezio trilogy or even Assassin’s Creed III, closing an important topic once and for all. The first production of the above products took us to bustling Paris, and the second to the capital of the British Empire, while introducing the Industrial Revolution.

Union is better than unity

And while I had the pleasure of completing Syndicate around the premiere, the situation with Unity wasn’t very lively. Technically, the game stood out a lot, and the aforementioned noisy paris made the consoles of the previous generation suffocate even when seeing dozens, and in some locations even hundreds of NPCs, thanks to which we could blend in with the audience. I’m not going to lie when I write that Assassin’s Creed Unity was a huge, backward and even intriguing gameplay assumption that a thrilling plot couldn’t possibly blur.

This part of the brand was available for a few days on a PS Plus Extra subscription, so I decided to give production another chance. In the past, I’ve heard a lot about patches that improve performance and fix the biggest bugs. Well, thanks to the FPS Boost technology, the Ubisoft title on the Xbox Series X runs at 60 frames per second, well… the poor performance of Assassin’s Creed Unity on PS5 was the last thing I thought about before the game launched.

Problems, bugs and bugs

Unit Fight Assassin's Creed

Now, after spending about 10 hours in the game, I’ve noticed more Assassin’s Creed Syndicate features or hit songs from the last trilogy. Unfortunately, the adventure in which we control Arno is still riddled with bugs that cause him to slip and drop in the console menu at a random moment. Pedestrians can pass each other or turn aimlessly. The worst is the latter, because if we are doing a story mission and the problem affects an enemy that we have to follow, there is nothing else to do but load the previous checkpoint. Thus I lost a precious hour (an hour!) in my fifth memory while solving a conspiracy about the Beggar King.

Moreover, Assassin’s Creed Unity is another production after Final Fantasy XV and The Long Dark, which, in my opinion, shows a backwards compatibility technology not developed in Sony systems. In my opinion, the game does not work as it should – there is a drop in fluidity and frequent screen tearing. Overall, I don’t have a problem with 30fps gameplay, but it’s hard to find the well-known fluidity of Uncharted 4 or Spider-Man on PS4.

After completing some side quests in Assassin’s Creed Unity, I appreciate the changes made to Assassin’s Creed Valhalla in this regard even more. I feel more comfortable coordinating short activities that take several minutes in the game world than running around Paris all the time and eliminating targets hidden in castles. Most of the missions are boring kills, which you get tired of after a while. The only positive thing is the surveys, although they did not sin in quality or with a breath of fresh air between successive cases.

Returning to Assassin’s Creed Unity – despite its promising start – I appreciate a major flaw. I will try to finish the game, but it will be quite a challenge because of the little technical class. If it weren’t for beautiful Paris (even for a game from the end of 2014) and an interesting story intertwined with a history lesson, it would be hard to beat.

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