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Starfield - Todd Howard and Bethesda talk about NPCs, Factions, and Companions

Starfield – Todd Howard and Bethesda talk about NPCs, Factions, and Companions

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March 16, 2022, 18:35


VASCO (no, no gamma) is the first companion we’ll see in a Starfield game. This in-game mechanic and party companion is presented on the new material from Bethesda.




Bethesda takes its time to show the gameplay from starfieldBut it does not allow us in any way to forget its cosmic production. Share the creators second subject from the series to the stars (in Starfield) where they discuss their new project and reveal their first mate.


In the movie, Emil Pagliarulo (Project Manager), Will Shen (Question Designer) and Istvan Pely (Lead Artist) join the role of Game Director in the movie. All four revealed something about it starfield And the Introduced her first companion: the robot VASCO.


Starfield will take an example from

Source: Bethesda Softworks.


NPC like it feeds

Howard emphasized that The developers focused on improving the companions in terms of their attitude towards player character. It was echoed by Istvan Bailey, who gave an example to comrades who commented on the hero’s actions or recent events in the game during exploration.

Comrades are not the only ones with more credibility. Bethesda I made it clear a long time agoThis time they aim for a more “realistic” world. This will also be shown by independent charactersWhich will get much better animation and appearance Compared to previous studio gamesAnd the Which will be a feature among others scanning technology for real models. These and other changes are meant to make it easier for players to believe in the world starfield and their influence on his fate.

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We wanted all character interactions with NPCs, and other characters in the game, to be as meaningful as possible, and this requires believing that they are real people.


Forgotten Dialogues

You can’t talk about interactions with the characters without mentioning the dialogues. It seems that at this point starfield It will use a known solution from… The Fourth Elder Scrolls: Oblivion. It is located around mini game On the basis of persuasion (used to influence the attitude of the NPCs towards the hero), which will apparently return in the new title, although not entirely an “evolution” of the old system.

The developers were concerned that the conversations weren’t “undoubtedly correct”. Dialog options’, but in order for the players to get the impression that they are really trying to convince someone of their arguments. Perhaps that is why it was finally decided to borrow a little bit of amnesiaalthough it has not been revealed exactly what these “familiar elements” are.



Parties, pirates and background story

Of course, every adventure has to start somewhere, and in space – as elsewhere – there is no shortage of rival factions. at starfield There are three main factions: the United Colonial Republics, the “newer cosmic” grouping of Free Stars and the giant Ryujin Industries.


  1. In addition to these three groups, the game will also include space pirates from the Crimson fleet, who clearly represent the “dark side” of the galaxy. Interestingly, even players who want to be a stronghold of good and justice will be able to contact pirates, for example to learn about their plans, which can then be passed on to their superiors.
  2. At one point, Will Shen mentioned that Ryujin Industries would have “the best start of all factions”. It is not clear whether this is just a point in the plot at which intrigues related to this party will begin, or a known solution, for example, from Cyberpunk 2077 movie: Based on the game’s introduction on one of the three “career” paths initially chosen by the player.
  3. The last option can be indicated by mentioning the topic character creator. Howard mentioned that players will also be able to choose the story setting (and its distinguishing features). Perhaps it is the beginning of the adventure in the ranks of one of the factions?
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The effect of hero choices on gameplay remains a separate issue. The creators made sure that they wanted to give players more freedom to create their own stories, which the developers did not expect. This is what many of the above items aim to serve, and, as Howard put it, “many ancient aspects, hardcore RPGThis is what Bethesda has done in the past, but in a new version.

In addition to this or that information, the material also brought with it a previously unseen artistic concept. starfield It will debut on November 11 on PC and Xbox Series X/S consoles.


Starfield will take an example from

Source: Bethesda Softworks.


Starfield will take an example from

Source: Bethesda Softworks.