Bright Memory Infinite Compressing the Seventh Race from Xbox Series X |  S. Big advantage over PS5

Bright Memory Infinite – on consoles – has been on the market for several days and so far it has received a lot of praise. The game has now decided to take a look at the editors of Digital Foundry, who were shocked at how well this production looked on Microsoft, Sony and Nintendo machines.

Bright Memory Infinite can even be called a tech offering, because it not only looks great, but also works very smoothly. The creator of the game has fundamentally improved the Xbox Series X version – we have the default mode and ray tracing mode that supports native 4K at 60 frames per second. Even low fluidity doesn’t happen, similarly with a fluidity mode that provides QHD at 120fps.

On the other hand, the PS5 also targets native 4K and 60fps in its default mode, but according to the technicians at Digital Foundry, the resolution often drops below this value, which makes the image not as sharp as it is on a competitor’s console. The same goes for performance mode – 120fps on paper often achieves 100fps in practice.

Also worth applauding is XSS Editing, which offers 1,440 dynamic pixels at 60 frames per second. The game works and looks good on the same device. We can’t say a bad word about the release on the Nintendo Switch, where we’ll be playing in Full HD and 30fps.

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