Battlefield 2042: Devs Wrong;  EA DICE Amidst Staff Criticism
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November 19, 2021, 22:03

Current and former EA DICE employees describe the company’s circumstances regularly. Their testimonials to some extent explain the poor technical condition and flaws in the mechanics of Battlefield 2042, which was launched today.

Quick overview:

  • Critical opinions of former and current EA DICE employees attest to mismanagement in the company, which has contributed to the poor condition Battlefield 2042;
  • developers accuse team leaders, including closing down constructive criticism, making reckless decisions and sticking to them being restrictive or manipulating data;
  • The vision of the game was not to be created on the basis of how to improve the gameplay, but on the basis of what can be monetized.

Battlefield 2042 He didn’t have an easy start. EA DICE’s first killer is somehow involved in the fate Call of Duty: Vanguard And GTA: The Definitive Edition Trilogy He faced harsh criticism from the players. what happened? If you want to know, I send you to our country prior notice. Here we will try to understand the causes of this situation and help us with that Past and current employees of the development team, and their certificates published In the network for the past two years They partly explain the poor scores collected by the most recent bf.

It is not without reason that I wrote to the staff, and not the creators themselves, who are interested in recognizing that what they have been doing in recent years can hardly be called creation. The creativity of the developers was to be heavily influenced by the responsible people who have their own vision of the game and how the players will deal with it He remained deaf from the constructive criticism of his many subordinates who argued that production was going in the wrong direction. as books Current EA DICE employee with five years of experience:

Leaders don’t want to hear any negative comments []. Ignore all red flags instead [ang. red flags; idiom oznaczajcy zgaszane wskazwki, ostrzeenia i potencjalne problemy dop. red.]People wave at them. He just says corporate slogans and pretends everything is fine.

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An interesting case of recent behavior was reported in 2020 by former EA DICE employee Johann Gerell (see screen above). He was supposed to report a stupid decision on the project on the company’s inner hut Battlefield 1, along with the question if none of the designers played the game. In response, he reportedly knew that the people to whom he was addressing his words might feel sorry for reading them. Developers, in particular, blame new assumptions for this case, which began to take over the inheritance in early 2017 and 2018. As we read in second opinion:

Nepotism and nepotism are two big problems []. Which features will go into the game or you will be given the right time to implement depends not on how you improve your production, but on who supports you. This is a problem because the current leadership, or rather the pair at the top, is obsessed with achieving its vision at the expense of everything else.

What does this vision dictate? Of course with money. Desire to maximize your income by monetizing everything. The first person quoted in this letter directly stated that DICE had irreversibly become an electronic arts studio and sort of tambourine in the series. battlefieldAnd the people with the passion, innovation and focus on quality, who were the strength of the old games in this series, are just a memory.

It will remain the exoskeleton of one of the world’s most innovative studios []. Almost the same productions issued every two years no longer exist BF-y, the only alternative signed by EA. It is not looking for ways to improve the gameplay, but by offering more and more monetization, it is setting the direction in which the game should develop.

An example of such a bad decision might be the words of Patrick Sderlund (see screen below), former CEO of EA DICE, who was about the premiere Battlefield 3 finds that mail At that time, battles were tested for 128 players. However, he found that they weren’t very fun, and creating fights of just over 64 people just doesn’t make sense. Meanwhile, one of the major novelties of St. Battlefields 2042 It turned out to be a game for 128 players.



EA DICE employees also accuse leaders of manipulating data, for example by carefully selecting the opinions of a handful of enthusiastic social media players, then convincing everyone that the vote is a majority vote. In addition to Their employers There is no respect Results achieved by subordinates, with promotions awarded on the basis of seniority in the industry, rather than on the basis of real skills.

The developers are also complaining about the instability of the Frostbite engine, which keeps crashing, but this seems to be the least important issue. It seems that if nothing changes in EA DICE, the premiere of another one BF-A In two years, right? It may be more controversial than in the case of the last part of the series. And if you want a more formal theme, I recommend watching the video below.

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