Hunter the Reckoning : Studio Head Interview

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Our friends at Insomniac had a chance to get more questions answered on Uwe Bolls Hunter film. The questions were sent to the director Dr Uwe Boll, who passed them on to his Hunter consultant and expert...the president of White Wolf and the Licensor for the Hunter brand. Mike Tinney, was generous enough to take time out of his busy schedule to answer the questions. Here are some excerpts of note.

To rid you readers of doubt, I quote from Mike's e-mail to say

"I've been working hand in hand with both the writers and Uwe to make certain that our Hunter property transitions as wholly as possible into movie format. Some changes simply must be made, in order to accommodate the 90 - 120 minute format of movies, as opposed to the 30+ plus hours of video game play or the 25+ book library of games and novels that comprise the core of the Hunter: the Reckoning property."

Question - How are you going to represent the slow insanity that Hunters go through?

MT: The main character in the movie begins as a regular joe and becomes a Hunter during the first act. The experience is very traumatic for him as the foundation for everything he knows crumbles underneath him, and he does indeed begin to lose his grip on sanity.

Question - Are all creeds going to be represented in the movie?

MT: There are many different hunter archetypes represented in the movie. Fans of the property will be able to spot them easily. To keep the movie pacing and make it digestible to the mass public we do not introduce them as "creeds" per se.

Question - Are you actually going to have reprentant monsters (which is why the Innocent, Redeemer and Judge Creeds are around)?

MT: Ohhhh, just you wait.

Question - Will Mages be in the movie?

MT: It's strictly a Hunter movie. It will show only Hunters and the creatures they specifically battle.

Question - The Hunter: The Reckoning videogame line has been widely regarded as a horrible translation of the original pen and paper game, and has been atributed as a rampant abuse of the original themes, and the World of Darkness overall. What are your thoughts on this?

MT: I can't speak for Uwe, but I can share my thoughts as licensor. Every media format has it's own needs. Hunter's a good property in that it's core elements are translatable into many different formats. There are a LOT of great stories that can be told within this world. The video games were designed to be fast paced and action oriented, as such many elements of Hunter were well suited for that kind of game, but some were not. I do feel that Hunter's action and combat elements were well represented in the video games. The movie will have more horror, and more character depth and so, here with Uwe we'll have the opportunity to show those aspects of the Hunter brand.

Question - Many fear that this movie will diminish the moral grey area between the hunters and monsters that is inherent in the game. They fear Hunters will always be the 'Good guys' and Monsters will always be the 'bad guys'. Even in the games, which had sketchy character development at best, Blured the line with characters such as Carpenter and the hunter Devin. Will we be seeing any moral abiguity, or is this just a simple absolute good verses absolute evil thing.

MT: I'm happy to say that moral ambiguity is one of the themes the writers embraced. The protagonist is a *good* guy, but he's in bad times and has to make tough decisions.

 

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